Halo 5: Xbox One X's most impressive 4K upgrade?
On Xbox One X, the base resolution does indeed increase to a native 2160p or full 4K. Dynamic resolution scaling is still employed to ensure consistency in performance but this time, Halo 5 does a much better job in sticking closer to its optimal pixel count, with smaller skirmishes and less crowded areas all delivering native 4K. In terms of pure compute power, Xbox One X has a 4.6x advantage over the launch version of the older system and you get all of that scalability transferred into raw pixel count in Halo 5 - and more. In fact, in like-for-like scenarios we've seen anything up to five or even six times the resolution on Xbox One X. Engaging the new system's GPU power and its prolific leap in memory bandwidth, the leap is tremendous.
In terms of dynamic resolution scaling metrics, Halo 5 still adjusts the X and Y axis independently, resulting in some oddball values. This includes resolutions such as 2816x1584 and 3360x1890. From a normal viewing distance and during the heat of action, however, these drops are difficult to notice. The perception during play is that Halo 5 is now a razor-sharp experience, more worthy of your display, whatever resolution it may be. Yes, Halo 5 is at its best on a 4K TV, there's no doubt about it, but owners of 1080p displays benefit greatly as well.
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